pixel survival physics game
Rigid-bodies and Particles
Physics
Per-pixel marching squares dynamic collisions will offer you an everything you dream about in 2D physics sandbox world
I'm a developer of Pixelum. Previously I've been developing small games for myself and making cool modding for other games.
Also I like composing electronic music and doing some Computer Science stuff like Machine learning and Blockchain.Back in 2012, I had an idea of sandbox sidescroller made up of pixels. So I did some attempts at it and left it abandoned. That's how it all started. And then, after 5 years, we began redoing it from scratch.
Pixelum is a whole world made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment comparable to such in Worms and survival/building elements similar to Minecraft. This game has it’s own advanced system of advanced physics inspired by such simulators as Conway’s Game of Life and Powder Toy.
Q: Does this video show us how the game will look like in future?
A: No, not really. I do realize there must be done significant progress and improvements upon the graphics, so we are working on it heavily with 2D artist at the moment, implementing lot of ideas and making the gameplay and the graphics truly unique and fascinating right now.
Q: But how intense is the development process now?
A: Every day I work on a project and feel quite confident about the final results
a lot of different NPCs
a lot of items
co-op and pvp multiplayer
graphics improvement
advanced crafting
vehicles and transport
advanced lighting
different biomes
craftable mechanisms